The Nentir Vale
The Nentir Vale Important Locations
The Nentir Vale
“The Nentir Vale was the frontier of the Nerath Empire, the northernmost portion of the empire right up to the empire’s collapse about a century ago. The vale is now mostly empty, with a handful of living villages and towns scattered over this wide area. Abandoned farmsteads, ruined manors, and broken keeps litter the countryside. Bandits, wild animals, and monsters roam freely throughout the vale, threatening anyone who fares more than few miles away from one of the surviving settlements. Travel along the roads or river is usually safe—usually. But every now and then, travelers come to bad ends between towns.
The Nentir Vale is a northern land, but it sees relatively little snow—winters are windy and bitterly cold. The Nentir River is too big to freeze except for a few weeks in the coldest part of the year. Summers are cool and mild.
The “clear” parts of the map are covered in mixed terrain—large stretches of open meadowland, copses of light forest, gently rolling hills, and the occasional thicket of dense woodland and heavy undergrowth. The downs marked on the map are hilly grassland, with little tree cover. The hills are steeper and more rugged, and include light forest in the valleys and saddles between the hilltops."
Often simply referred to as “the crossroads,” Fallcrest stands amid the Moon Hills at the falls of the Nentir River. Here travelers and traders using the old King’s Road that runs north and south, the dwarven Trade Road from the east, and the river all meet.
The surrounding ridges shelter several small valleys where farmers and woodsfolk live; few are more than six or seven miles from the town. In general the people outside Fallcrest’s walls earn their living by farming or keeping livestock, and the people inside the walls are artisans, laborers, or merchants.
Fallcrest’s popular of 1, 350 consists of mainly of humans, but halfings and dwarves are a common sight. Law and order is maintained by the town’s Lord Warden, a human noble named Faren Markelhay.
Visitors to the town often stay at the Nentir Inn, on the east bank of the river outside of the walls of the city. These types of inns in the Vale serve as an informal gathering place for mercenaries and adventurers as well as a stopping point for weary travellers and merchants before they enter the city of Fallcrest.
Harken Forest is a large woodland stretches that from the Nentir River to the mountains and extends for miles to the south. It separates the Nentir Vale from the more populous coastal towns of the south. A strong goblin keep called Daggerburg lies somewhere in the southwest reaches, not too far from Kalton Manor; the goblins often raid the river-traffic moving along the Nentir, or send small parties of marauders to Harkenwold’s borders. Harken Forest is also the residence of the last wood elf tribes.
The town of Kalton Manor was an anomaly. Unlike the majority of other towns and strongholds in The Nentir Vale, Kalton Manor welcomed magic users and promoted the study and use of magic. In fact, Kalton Manor housed the only magic academy in all of the Nentir Vale. “The Havenhold Academy” was dedicated to the responsible training of young mages and preservation of magical lore. A graduate of Havenhold was always appointed as councillor or special advisor to the ruler of Kalton Manor.
With the rise of anti-magic sentiment in the Nentir Valley (and the threat posed by The Radiant Order) the ruler of Kalton Manor comissioned the most powerful wizards at Havenhold to create a number of magic stones. These stones, called Slaying Stones, were used to defeat the leaders of any army that attacked the town, and ensured its safety. However, as the decades wore on, the eight stones that were comissioned had been spent.
Knowing the power of the eight slaying stones had been depleted, The Radiant Order attacked Kalton Manor. The citizens abandoned the city and its ruler, Kalton Alkirk, retreated the city with his mage advisor Theodane. The Radiant Order “cleansed” those who were unable to escape and burned all magic artifacts and books with holy flames.
Two years ago, a large group of goblins from the Harken forest occupied the ruins of the town and renamed it Gorezeebadd.